
Farming is still most important focus.ĭaedalus/Desolator/MKB can all be first items to be aimed for. Poor man's for better creep damage block.Īt this point, void can contribute a little to teamfights, but not much. Standard health regen and stats to be built into wand later. Void should be guaranteed early farm with your team's support, and Quelling Blade allows easier last hitting, especially under friendly towers. However, what Void actually is, is a high risk high reward hero who depends a lot on landing a good ultimate very much like Enigma.Ī late-game Chronosphere makes or breaks huge team battles, and thus often decides games. Void is often regarded as the hardest of all carries, usually being compared to Spectre or Morphling. Chen, Enchantress, Enigma), the only option is to go with a harder carry. Earthshaker, Windrunner, Tinker) or if strong early pushers are banned out (e.g. Typically, a pushing lineup is used to counter hard-carry farming lineups, but if the other team has powerful anti-push heroes (e.g. (Antimage) and Morphling are the most common competitive staple hard carries. When the other team picks a hard carry, and your team plans on out-carrying with Void. This is when all spells (especially Chronosphere level 3) has been maxed, and Void has picked up his core which consists of at least one potent damage dealing item, and can successfully burst down supports in the 4 second duration of Chronosphere. In a competitive game where Void is ensured farm by his teammates (trilane or dual-lane with support) and has a steady stream of farm, Void's carry potential comes online at around the 38 minute mark. When a rift opens to Claszureme, all poor souls caught within will likely never return.Void requires an extensive amount of farm before he reaches the critical point of being able to carry. Upgraded by Aghanim's Scepter: Increases duration and decreases cooldown*. Invisible units in the sphere will be revealed. Only Faceless Void and any units he controls are unaffected. The strike of the Faceless Void lands with dimension shifting force.Ĭreates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it.

The duration is twice as long against creeps.


Rushes to a target location while slowing the movement and attack speed of all enemies along its path for 3 seconds.ĭarkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.Īttack and Movement Speed Slow: 20%/30%/40%/50%įaceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.Īdds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage.

For the maximum effectiveness, look for a way to trap opponents on the very edge of the sphere, allowing allies to damage them from the outside. Be careful when using Chronosphere if placed badly, it can sometimes hurt your team more than the enemy.His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time.
